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[[Category:Game System]] [[File:Damage_Example.PNG|right|thumb|150px|Damage being dislayed]] Damage is the actions of players, [[NPCs|NPC's]], and [[Monsters]] that "hurt" the opponent. Damage in game will show up as numbers. Red numbers are the damage you take, and will decrease your health bar. White numbers are physical hits through attacking, but not with skills. Yellow numbers represent the damage skills do. Any number with a <nowiki>"*" (Asterisk)</nowiki> is magical damage. ===== Heading text ===== ==How Damage Works== [[File:Critical_damage.png|right|thumb|150px|Critical damage and resisted critical damage]] Damage is divided into two categories: Physical damage and Magical damage. Physical damage is dealt by hitting an enemy with a weapon or physical force and Magical damage is dealt by hitting an enemy with a spell or mystic forces. Classes such as the [[Warrior]] ([[Mercenary]] and [[Sword Master|Swordsman]]), [[Cleric]] ([[Paladin]]), and [[Archer]] ([[Sharpshooter]] and [[Acrobat]]) tend to rely on physical damage, while the [[Sorceress]] ([[Elementalist]] and [[Mystic]]) and [[Cleric]] ([[Priest]]) tend to rely on magical damage. However, a few of these classes have skills that rely on both Physical and Magical damage together, such as [[Cleric]]s, [[Paladin]]s, [[Sword Master|Swordsmen]], [[Archer]]s, [[Acrobat]]s, and [[Sharpshooter]]s. ===Elemental Dmg=== Damage output of elemental attacks will have a symbol before the value. * Fire: A fire symbol. Red in colour if not critical. * Water: A water drop symbol. Blue in colour if not critical. * Light: An asterisk. Light yellow in colour if not critical. * Dark: A skull symbol. Light grey in colour if not critical. Not all elemental attacks are from magical skills, but most do. == Skill Damage Formula == Average skill damage is calculated by the following formula: (Minimum + Maximum damage / 2) <nowiki>*</nowiki> Skill Damage percent in decimals + damage bonus = Damage Output == Critical Damage == All attacks (unless otherwise stated) have a chance to deal critical damage, shown as a large yellow number. Critical hits deal double damage. The chance of dealing critical damage depends on the [[Stats#Critical|Critical]] stat. Critical damage can be resisted and deal reduced damage, shown as a large broken white number. Resisted critical is the same as a normal hit. The chance of resisting critical damage ===== Heading text ===== depends on the [[Stats#Crit_Resist|Crit Resist]] stat. ===== Heading text ===== == Example of Skill Damage == '''<center>Formula to determine average damage:</center> ''' '''<center>(Minimum + Maximum damage / 2) <nowiki>*</nowiki> Skill Damage percent in decimals + damage bonus = Damage Output</center>''' [[File:DFormula-1.jpg|left|thumb|300px|This character's physical damage]] The Physical minimum damage is 407 and the Physical Maximum damage is 644. So (407 + 644) divided by two equals 526, rounded to the nearest whole number. (407 + 644) / 2 = 526 [[File:DFormula-2.jpg|left|thumb|300px|The skill's damage]] <br><Br> [[Shield Blow]] says it will use 155 percent of the character's damage and then add 52 to the total. Since a decimal is needed, it's converted into 1.55. Then using the physical damage of the character (which is 526), multiply by 1.55 and add 52 to the final number, which is 867,3 damage. This damage can be reduced further by the target's defense stat. (526) <nowiki>*</nowiki> 1.55 + 52 = 867.3 damage
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