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Tinkerer

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Tinkerer

Contents


Description

Gender: Female
"Girl genius, quackum enthusiast, time traveler—these are all perfect ways to describe the Tinkerer (also know as the Academic). She comes from 50 years in the future, a time when the heroes are all gone and ’s evil influence has corrupted the land. After her crashes near , she’s left stranded in the present with nothing to rely on but her wits and , her giant robot butler. Now she’ll stop at nothing to save the Prophet and set right what once went wrong."

The crash turned her body to one that is of a 12-year-old's, but it is hinted during that her true age is 23 years old. She has the capability of creating two different minions the slimes and ducks.


Features:

  • Tinkerers use a variety of attacks that hit a wide area from mid- to long-range
  • Tinkerers are flexible heroes with skills to deal damage, heal, and defend their allies
  • Their low Strength and Vitality are offset by strong Agility and Intellect


Tinkerer Weapons:

Primary Weapon(s): ,

  • deal physical damage and have higher attack power. Cannons have longer range and slower firing rate than . Shells travel in an arc and deal two hits on impact.
  • deal magical damage and have higher magic attack. Bubble Blasters have shorter range and faster firing rate. Shells travel in a straight line but dissipates when it goes past its effective range.

Auxiliary Weapon(s):


Tinkerer Skills

Tinkerer Skill Table.png


Sub-Classes


"At level 15, the Tinkerer can choose to become an Engineer and dominate the battlefield with an array of advanced robots and gadgetry. She’ll also have a vast arsenal of rockets, turrets, and robots at her fingertips."


"At level 15, the Tinkerer can choose to become an Alchemist instead of an Engineer and control the flow of combat with status effects, heals, and elemental attacks. She gives up the heavy guns and fights with goo and bubbles instead. She’s great in a support role and can turn the tide of battle with her toxins and tonics."

Job Advancement

At level 15, go to your corresponding Tinkerer Skill Trainer in to start your class change quest.

You will be teleported to a large room similar to that of the 's job test. Your goal is to protect the NPC Alfredo from the robot ducks that spawn en masse around the map. The test lasts for 3 minutes.

If you fail the test, talk to your Tinkerer Skill Trainer again to repeat the shooting range.
If you pass, talk to your Tinkerer Skill Trainer to finish the quest.

Upon job advancement, you will receive an item that allows you to reset your skills. This item expires after 7 days.

Tips: Use to shield the Alfredo.


Trivia

  • She is known as Academic in the Korean, China, Japan and SEA versions of the game.

Warrior
↙ ↘

Archer
↙ ↘

Sorceress
↙ ↘

Cleric
↙ ↘

Tinkerer
↙ ↘

Kali
↙ ↘

Swordsman

Mercenary

Sharpshooter

Acrobat

Mystic

Elementalist

Paladin

Priest

Engineer

Alchemist

Screamer

Dancer

Gladiator

Barbarian

Warden

Tempest

War Mage

Pyromancer

Crusader

Inquisitor

Gear Master

Adept

Dark Summoner

Blade Dancer

Lunar Knight

Destroyer

Sniper

Windwalker

Chaos Mage

Ice Witch

Guardian

Saint

Shooting Star

Physician

Soul Eater

Spirit Dancer