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Stats are numbers representing how powerful a character is. The higher the stat is the stronger the character will be. For instance, a character with high Vitality will have a lot of HP, and a character with high Defense will take less damage from physical hits.
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[edit] HP
- HP (Hit Points) are shown in the green bar at the top-left of the screen.
- Affected by Vitality, Level, titles, and equipment.
- When a character's HP reaches 0, the character is turned into a ghost, in which it's unable to attack and can only move around.
- In this state, users may resurrect themselves if they have remaining Life Stones by pressing the R key, or party members can resurrect them if they have a Resurrection Scroll.
- Ghost players do not need to be present at the map portal to advance through the dungeon.
[edit] MP
- MP (Mana or Magic Points) are shown in the blue bar at the top-left of the screen.
- Affected by Intellect, Level, titles, and equipment.
- MP is used to cast skills. Each time a skill is used, a percentage of the user's base MP is consumed.
- Base MP is the amount of MP a character has without any equipment or skills which increases it.
[edit] MP Recovery
- The amount of MP recovered every 5 seconds
- Affected by Attuned Mind, sparks, and a Spirited plate.
[edit] Level
- Increases when the character surpasses the Experience requirement for their level.
- Levelling up results in the increase of other stats; the amount of which varies depending on the character class.
- Currently, the level limit is 50.
[edit] Basic Tab
[edit] Strength
- Affects Melee Physical Damage, Paralyze Chance, Paralyze Resist and Stun Chance.
- Affected by equipment and titles.
- Highest in Warriors.
For Warrior:
- 1 STR = 0.5 Melee Physical Damage.
- 1 STR = 3 Paralyze Chance.
- 1 STR = 3 Paralyze Resist.
- 1 STR = 2.5 Stun Chance.
[edit] Agility
- Affects Ranged Physical Damage, Critical Chance and Critical Resist.
- Affected by equipment and titles.
- Highest in Archers.
For Warrior:
- 1 AGI = 0.25 Physical Defense.
- 1 AGI = 3.5 Critical Chance.
- 1 AGI = 10.5 Critical Resist.
[edit] Intellect
- Affects Magic Damage, Magic Defense and Max MP.
- Affected by equipment and titles.
- Highest in Sorceresses.
For Warriors, Archers, Clerics, and Tinkerers
- 1 INT = 0.5 Magic Damage.
- 1 INT = 0.8 Magic Defense.
- 1 INT = 35 Max MP.
For Sorceresses:
- 1 INT = 0.75 Magic Damage
- 1 INT = 0.8 Magic Defense
- 1 INT = 35 Max MP
[edit] Vitality
- Affects Physical Defense, Stun Resist and Max HP.
- Affected by equipment and titles.
- Highest in Clerics.
For Warrior:
- 1 VIT = 0.6 Physical Defense.
- 1 VIT = 2.5 Stun Resist.
- 1 VIT = 30 Max HP.
[edit] Will
- "Damage will increase or decrease by the same amount of discrepancy between you and the opponent."
- No longer an obtainable stat.
[edit] Physical Damage
- Determines how much damage your physical attacks do. This is affected by your enemy's Defense.
- Affected by Strength, Agility, and equipment.
[edit] Magic Damage
- Determines how much damage your magic attacks do. This is affected by your enemy's Magic Defense.
- Affected by Intellect and equipment.
[edit] Defense
- Determines how much damage you take from physical attacks.
- Affected by Vitality and equipment.
[edit] Magic Defense
- Determines how much damage you take from magic attacks.
- Affected by Intellect and equipment.
[edit] Details Tab
[edit] Paralyze
The duration of paralyzing an enemy while attacking. This number is affected by your target's Paralyze Resist.
[edit] Stun
Your chance of landing a stunning blow. This is affected by your target's Stun Resist.
[edit] Critical
Your chance of landing a critical blow. This is affected by your target's Crit Resist. Critical hits deal double damage in PvE and 1.5x in PvP. They do not ignore defense as of August 2012.
[edit] Final Damage
- Final damage modifier in dmg calculation
- No class has FD naturally, but it can be obtained through an Ultimate plate, 3rd stat crests, and set bonuses.
- Powerful, but most expensive stat to stack
- Growth is nonlinear
[edit] Para Resist
The chance you will resist being paralyzed when attacked.
- Reduces the amount of time spent paralyzed (Shocking animation)
- Has a hidden attribute that reduces the time you spend being shocked
[edit] Stun Resist
The chance you will resist being stunned when attacked.
[edit] Crit Resist
The chance you will resist being critically hit when attacked. Resisted critical hits are equal to non-crit damage.
[edit] Light Atk
Your attack power with Light-based attacks, including Lightning and Holy attacks.
[edit] Dark Atk
Your attack power with Dark-based attacks, including Dark and Poison attacks.
[edit] Fire Atk
Your attack power with Fire-based attacks, including Flame and Magma attacks.
[edit] Ice Atk
Your attack power with Ice-based attacks, including Ice and Water attacks.
[edit] Light Def
Your defense against Light-based attacks, including Lightning and Holy attacks. Reduces chance of shock.
[edit] Dark Def
Your defense against Dark-based attacks, including Dark and Poison attacks.
[edit] Fire Def
Your defense against Fire-based attacks, including Flame and Magma attacks.
[edit] Ice Def
Your defense against Ice-based attacks, including Ice and Water attacks.
