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Stats are numbers representing how powerful a character is. The higher the stat is the stronger the character will be. For instance, a character with high Vitality will have a lot of HP, and a character with high Defense will take less damage from physical hits.

Contents

[edit] HP

Green Bar: HP
Blue Bar: MP
Blue Heart: Life Stones
Red Heart: Resurrection Scrolls
  • HP (Hit Points) are shown in the green bar at the top-left of the screen.
  • Affected by Vitality, Level, titles, and equipment.
  • When a character's HP reaches 0, the character is turned into a ghost, in which it's unable to attack and can only move around.
    • In this state, users may resurrect themselves if they have remaining Life Stones by pressing the R key, or party members can resurrect them if they have a Resurrection Scroll.
    • Ghost players do not need to be present at the map portal to advance through the dungeon.

[edit] MP

  • MP (Mana or Magic Points) are shown in the blue bar at the top-left of the screen.
  • Affected by Intellect, Level, titles, and equipment.
  • MP is used to cast skills. Each time a skill is used, a percentage of the user's base MP is consumed.
    • Base MP is the amount of MP a character has without any equipment or skills which increases it.

[edit] MP Recovery

  • The amount of MP recovered every 5 seconds
  • Affected by Attuned Mind, sparks, and a Spirited plate.

[edit] Level

  • Increases when the character surpasses the Experience requirement for their level.
  • Levelling up results in the increase of other stats; the amount of which varies depending on the character class.
  • Currently, the level limit is 50.
Character Window.png

[edit] Basic Tab

[edit] Strength

  • Affects Melee Physical Damage, Paralyze Chance, Paralyze Resist and Stun Chance.
  • Affected by equipment and titles.
  • Highest in Warriors.

For Warrior:

  • 1 STR = 0.5 Melee Physical Damage.
  • 1 STR = 3 Paralyze Chance.
  • 1 STR = 3 Paralyze Resist.
  • 1 STR = 2.5 Stun Chance.

[edit] Agility

  • Affects Ranged Physical Damage, Critical Chance and Critical Resist.
  • Affected by equipment and titles.
  • Highest in Archers.

For Warrior:

  • 1 AGI = 0.25 Physical Defense.
  • 1 AGI = 3.5 Critical Chance.
  • 1 AGI = 10.5 Critical Resist.

[edit] Intellect

  • Affects Magic Damage, Magic Defense and Max MP.
  • Affected by equipment and titles.
  • Highest in Sorceresses.

For Warriors, Archers, Clerics, and Tinkerers

  • 1 INT = 0.5 Magic Damage.
  • 1 INT = 0.8 Magic Defense.
  • 1 INT = 35 Max MP.

For Sorceresses:

  • 1 INT = 0.75 Magic Damage
  • 1 INT = 0.8 Magic Defense
  • 1 INT = 35 Max MP

[edit] Vitality

  • Affects Physical Defense, Stun Resist and Max HP.
  • Affected by equipment and titles.
  • Highest in Clerics.

For Warrior:

  • 1 VIT = 0.6 Physical Defense.
  • 1 VIT = 2.5 Stun Resist.
  • 1 VIT = 30 Max HP.

[edit] Will

  • "Damage will increase or decrease by the same amount of discrepancy between you and the opponent."
  • No longer an obtainable stat.

[edit] Physical Damage

  • Determines how much damage your physical attacks do. This is affected by your enemy's Defense.
  • Affected by Strength, Agility, and equipment.

[edit] Magic Damage

  • Determines how much damage your magic attacks do. This is affected by your enemy's Magic Defense.
  • Affected by Intellect and equipment.

[edit] Defense

  • Determines how much damage you take from physical attacks.
  • Affected by Vitality and equipment.

[edit] Magic Defense

  • Determines how much damage you take from magic attacks.
  • Affected by Intellect and equipment.

[edit] Details Tab

[edit] Paralyze

The duration of paralyzing an enemy while attacking. This number is affected by your target's Paralyze Resist.

[edit] Stun

Your chance of landing a stunning blow. This is affected by your target's Stun Resist.

[edit] Critical

Your chance of landing a critical blow. This is affected by your target's Crit Resist. Critical hits deal double damage in PvE and 1.5x in PvP. They do not ignore defense as of August 2012.

[edit] Final Damage

  • Final damage modifier in dmg calculation
  • No class has FD naturally, but it can be obtained through an Ultimate plate, 3rd stat crests, and set bonuses.
  • Powerful, but most expensive stat to stack
  • Growth is nonlinear

[edit] Para Resist

The chance you will resist being paralyzed when attacked.

  • Reduces the amount of time spent paralyzed (Shocking animation)
  • Has a hidden attribute that reduces the time you spend being shocked

[edit] Stun Resist

The chance you will resist being stunned when attacked.

[edit] Crit Resist

The chance you will resist being critically hit when attacked. Resisted critical hits are equal to non-crit damage.

[edit] Light Atk

Your attack power with Light-based attacks, including Lightning and Holy attacks.

[edit] Dark Atk

Your attack power with Dark-based attacks, including Dark and Poison attacks.

[edit] Fire Atk

Your attack power with Fire-based attacks, including Flame and Magma attacks.

[edit] Ice Atk

Your attack power with Ice-based attacks, including Ice and Water attacks.


[edit] Light Def

Your defense against Light-based attacks, including Lightning and Holy attacks. Reduces chance of shock.

[edit] Dark Def

Your defense against Dark-based attacks, including Dark and Poison attacks.

[edit] Fire Def

Your defense against Fire-based attacks, including Flame and Magma attacks.

[edit] Ice Def

Your defense against Ice-based attacks, including Ice and Water attacks.