Kali
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Description
Gender: Female
In Altera's darkest moments, when adventurers everywhere called for a savior, Rose was born. With the power of the Ancients on her side, many believed that Rose would be the one to wade through the sea of chaos and lead Altera into an age of peace and prosperity. But Rose wasn't the only child blessed by the power of the Ancients.
A second prophet, born beneath the shadow star, has emerged from a desert town hidden away from the rest of Altera. She was trained to wield the power of her ancestors at an early age, but the time to fight arrived sooner than anyone could have predicted...
The Kali hails from a shamanistic tribe whose purpose is to watch over Rose. The Kali is known as the Star of Darkness who is destined to be the guardian and foil for Rose. As Liam attacked and killed most of the tribe, the only remaining survivor was charged to seek out and protect Rose.
Combining fluid fan and chakram strikes with crippling dark magic and spirit attacks, this mysterious fighter darts from enemy to enemy with mesmerizing grace, strengthening allies and overwhelming foes in a dance of devastation.
Features:
- mid-range character
- lots of spells
- summon demons at later class advancements[1]
Kali Weapons:
Primary Weapon(s): Fans, Chakrams
- Fans shoot 3 talismans that deal non-elemental magic damage and has higher magic damage than Chakrams.
- Chakrams has a 3 hit combo attack that ends with a 3 hit spin. Unlike Axes, the Chakram's normal attacks cannot connect on fallen targets. Chakrams deal physical damage, and has higher physical damage than fans.
Auxiliary Weapon(s): Focus - usually has equal physical and magic damage
Kali Skills
Sub-Classes
Screamer
Focuses on dark claws and dark spiritual magic attacks. The Screamer's entire repertoire of attacks are Dark elemental. The Screamer's attacks have longer range but smaller Area of Effect.
Dancer
Focuses on blade and spiritual physical attacks. The Dancer's attacks are mostly melee and have wider Area of Effect.
Job Advancement
At level 15, talk to Bailey at Carderock Pass to receive the quest. He will send the player to talk to the Hermit's Totem.
The player will be sent to a special room to fight 3 waves Poochums and Kobold Ninjas and finally a Gargoyle. The objective is to defeat all monsters.
Upon job advancement, you will receive an item that allows you to reset your skills. This item expires after 7 days.
Beware - once you select your class you CANNOT change it, so choose wisely
Tips: Unlike most Gargoyles, the Gargoyle at the end has the Shock Wave ability. Also, as the level of Spinning Step is still low, focus more on avoiding damage rather than dealing damage.
| • CLASSES • | |||||||||
Warrior ↙ ↘ |
Archer ↙ ↘ |
Sorceress ↙ ↘ |
Cleric ↙ ↘ |
Tinkerer ↙ ↘ | |||||
Swordsman ↓ |
Mercenary ↓ |
Sharpshooter ↓ |
Acrobat ↓ |
Mystic ↓ |
Elementalist ↓ |
Paladin ↓ |
Priest ↓ |
Engineer ↓ |
Alchemist ↓ |
Gladiator |
Barbarian |
Warden |
Tempest |
War Mage |
Pyromancer |
Crusader |
Inquisitor |
Gear Master |
Adept |
Lunar Knight |
Destroyer |
Sniper |
Windwalker |
Chaos Mage |
Ice Witch |
Guardian |
Saint |
Shooting Star |
Physician |



















