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Enhancement

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Enhancement is a vital part of the game system within Dragon Nest which allows one to greatly improve the quality of their equipment. Weapons can be enhanced to increase their magical and physical damage stat contribution. Armour can be enhanced to increase its health and mana stat contribution. As enhancement level gets higher, the cost and risk of enhancing grows larger. Higher item levels and item rarities also increase the cost of enhancing. Enhancing items primarily use in-game currency and lustres, see equipment pages for specific information on costs.

[] What Can I Enhance?

There are a few restrictions on what can and cannot be enhanced.

  • Only items obtained from dungeons, the auction house, faction shops, or quests can be enhanced.
    • No item obtained from a blacksmith (Purchase) can be enhanced.
  • Weapons and armor can be enhanced.
    • Accessories cannot be enhanced.

[] Where Can I Enhance?

Enhancing is achieved by talking to a , choosing the option to trade, then choosing the option to enhance. All blacksmiths are marked on the map by a Blacksmith Icon.

Town NPC

[] Risks and Rewards of Enhancement

Every level of enhancement comes with its own set of risks and rewards. In every case of success, materials will be used in order to achieve the enhancement. In every case of failure, materials will be destroyed, and another effect may be applied to your enhanced item. These effects are as follows:

All percentages are estimates.

[] Rare, Magic, and Normal

Tier (#) Success Chance (%) Chance to Decrease Level (%) Chance to Break (%)
00 -> 01 100% 0% 0%
01 -> 02 100% 0% 0%
02 -> 03 100% 0% 0%
03 -> 04 80% 0% 0%
04 -> 05 60% 0% 0%
05 -> 06 50% 0% 0%
06 -> 07 45% 0% 25%
07 -> 08 40% 35% 25%
08 -> 09 35% 35% 25%
09 -> 10 30% 35% 25%
10 -> 11 25% 35% 25%
11 -> 12 20% 35% 25%
12 -> 13 15% 35% 25%
13 -> 14 5% 35% 25%
14 -> 15 1% 35% 25%

[] Epic and Unique

Tier (#) Success Chance (%) Chance to Decrease Level (%) Chance to Break (%)
00 -> 01 100% 0% 0%
01 -> 02 100% 0% 0%
02 -> 03 100% 0% 0%
03 -> 04 80% 25% 0%
04 -> 05 60% 25% 0%
05 -> 06 50% 25% 0%
06 -> 07 45% 25% 25%
07 -> 08 40% 35% 25%
08 -> 09 35% 35% 25%
09 -> 10 30% 35% 25%
10 -> 11 25% 35% 25%
11 -> 12 20% 35% 25%
12 -> 13 15% 35% 25%
13 -> 14 5% 35% 25%
14 -> 15 1% 35% 25%

[] Legend

Tier (#) Success Chance (%) Chance to Decrease Level (%) Chance to Break (%)
00 -> 01 33.33% 0% 0%
01 -> 02 33.33% 0% 0%
02 -> 03 33.33% 0% 0%
03 -> 04 33.33% 0% 0%
04 -> 05 33.33% 0% 0%
05 -> 06 33.33% 0% 0%
06 -> 07 33.33% 0% 25%
07 -> 08 33.33% 35% 25%
08 -> 09 33.33% 35% 25%
09 -> 10 33.33% 35% 25%
10 -> 11 33.33% 35% 25%
11 -> 12 33.33% 35% 25%
12 -> 13 15% 35% 25%
13 -> 14 5% 35% 25%
14 -> 15 1% 35% 25%

[] Materials required for Enhancement

  • All Tiers are listed 'before' upgrade.
  • Currency costs are left out due to variance between item types, and irrelevance.

[] Armors

Item Lvl Quality From Tier To Tier Materials Jellys
5 Normal +00 +05 None None
5 Normal +06 +07 None 1x
5 Normal +08 +08 1x
1x
5 Normal +09 +10 1x
2x
5 Magic +00 +05 None None
5 Magic +06 +07 None 2x
5 Magic +08 +08 2x
2x
5 Magic +09 +10 2x
3x
10 Magic +06 +07 None 2x
10 Magic +08 +08 2x
2x
10 Magic +09 +09 2x
3x
15 Normal +06 +06 None 1x
15 Magic +00 +05 None None
15 Magic +06 +07 None 2x
15 Magic +08 +08 2x
2x
16 Rare +00 +04 1x
None
16 Rare +05 +05 2x
None
23 Normal +00 +05 None None
23 Normal +06 +07 None 1x
23 Normal +08 +09 1x
1x
32 Rare +00 +03 1x
None

[] Weapons

Item Lvl Quality From Tier To Tier Materials Jellys
05 Normal +00 +05 None None
05 Normal +06 +07 None 1x
05 Normal +08 +08 1x
1x
05 Normal +09 +11 1x
2x
05 Magic +00 +00 None None
05 Magic +01 +03 None None
05 Magic +04 +05 None None
05 Magic +06 +07 None 2x
05 Magic +08 +08 2x
2x
15 Normal +00 +05 None None
15 Normal +06 +07 None 1x
15 Normal +08 +08 1x
1x
15 Magic +00 +05 None None
15 Magic +06 +06 None 2x
16 Rare +00 +04 1x
None
23 Normal +00 +05 None None
23 Normal +06 +07 None 1x
24 Rare +00 +04 1x
None