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Enhancement

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Enhancement is a vital part of the game system within Dragon Nest which allows one to greatly improve the quality of their equipment. Weapons can be enhanced to increase their magical and physical damage stat contribution. Armour can be enhanced to increase its health and mana stat contribution. As enhancement level gets higher, the cost and risk of enhancing grows larger. Higher item levels and item rarities also increase the cost of enhancing. Enhancing items primarily use in-game currency and lustres, see equipment pages for specific information on costs.

What Can I Enhance?[edit]

There are a few restrictions on what can and cannot be enhanced.

  • Only items obtained from dungeons, the auction house, faction shops, or quests can be enhanced.
    • No item obtained from a blacksmith (Purchase) can be enhanced.
  • Weapons and armor can be enhanced.
    • Accessories cannot be enhanced.

Where Can I Enhance?[edit]

Enhancing is achieved by talking to a blacksmith, choosing the option to trade, then choosing the option to enhance. All blacksmiths are marked on the map by a Blacksmith Icon.png Blacksmith Icon.

Town NPC
Mana Ridge Borin
Ironwood Village Dorin
Carderock Pass Korin
Saint's Haven Belin
Saint's Haven Melin
Lotus Marsh Morin
Arena Girin

Risks and Rewards of Enhancement[edit]

Every level of enhancement comes with its own set of risks and rewards. In every case of success, materials will be used in order to achieve the enhancement. In every case of failure, materials will be destroyed, and another effect may be applied to your enhanced item. These effects are as follows:

All percentages are estimates.

Rare, Magic, and Normal[edit]

Tier (#) Success Chance (%) Chance to Decrease Level (%) Chance to Break (%)
00 -> 01 101% 0% 0%
01 -> 02 100% 0% 0%
02 -> 03 100% 0% 0%
03 -> 04 80% 0% 0%
04 -> 05 60% 0% 0%
05 -> 06 50% 0% 0%
06 -> 07 45% 0% 25%
07 -> 08 40% 35% 25%
08 -> 09 35% 35% 25%
09 -> 10 30% 35% 25%
10 -> 11 25% 35% 25%
11 -> 12 20% 35% 25%
12 -> 13 15% 35% 25%
13 -> 14 5% 35% 25%
14 -> 15 1% 35% 25%

Epic and Unique[edit]

Tier (#) Success Chance (%) Chance to Decrease Level (%) Chance to Break (%)
00 -> 01 100% 0% 0%
01 -> 02 100% 0% 0%
02 -> 03 100% 0% 0%
03 ->04 80% 25% 0%
04 -> 05 60% 25% 0%
05 -> 06 50% 25% 0%
06 -> 07 45% 25% 13.75%
07 -> 08 40% 35% 15.00%
08 -> 09 35% 35% 16.25%
09 -> 10 30% 35% 17.50%
10 -> 11 25% 35% 18.75%
11 -> 12 20% 35% 20.00%
12 -> 13 15% 35% 21.25%
13 -> 14 5% 35% 23.75%
14 -> 15 1% 35% 24.75%

Legend[edit]

Tier (#) Success Chance (%) Chance to Decrease Level (%) Chance to Break (%)
00 -> 01 33.33% 33.33% 33.33%
01 -> 02 33.33% 33.33% 33.33%
02 -> 03 33.33% 33.33% 33.33%
03 -> 04 33.33% 33.33% 33.33%
04 -> 05 33.33% 33.33% 33.33%
05 -> 06 33.33% 33.33% 33.33%
06 -> 07 33.33% 33.33% 33.33%
07 -> 08 33.33% 33.33% 33.33%
08 -> 09 33.33% 33.33% 33.33%
09 -> 10 33.33% 33.33% 33.33%
10 -> 11 33.33% 33.33% 33.33%
11 -> 12 33.33% 33.33% 33.33%
12 -> 13 100% 100% 100%
13 -> 14 100% 100% 100%
14 -> 15 100% 100% 100%

Materials required for Enhancement[edit]

  • All Tiers are listed 'before' upgrade.
  • Currency costs are left out due to variance between item types, and irrelevance.

Magic[edit]

Level Materials
5 → 14
Onyx Fragment.png
Frame Item Normal.png
Item Protection Jelly 002.png
Frame Item Normal.png
15 → 31
Crude Onyx.png
Frame Item Normal.png
Item Protection Jelly 002.png
Frame Item Normal.png
32 → 40
Average Onyx.png
Frame Item Normal.png
Item Protection Jelly 002.png
Frame Item Normal.png
Tier(#) Quantity
0 → 6 0 0
6 → 8 0 2
8 → 9 2 2
9 → ? 2 3

Rare[edit]

Level Materials
16 - 24
Crude Onyx.png
Frame Item Normal.png
Item Protection Jelly 002.png
Frame Item Normal.png
32 - 40
Average Onyx.png
Frame Item Normal.png
Item Protection Jelly 002.png
Frame Item Normal.png
Tier(#) Quantity
0 → 5 1 0
5 → 6 2 0
6 → 9 2 7
9 → ? 3 11

Epic[edit]

Level Materials
24
Crude Altheum.png
Frame Item Magic.png
Crude Diamond.png
Frame Item Rare.png
Item Protection Jelly 002.png
Frame Item Normal.png
32 - 40
Average Altheum.png
Frame Item Magic.png
Average Diamond.png
Frame Item Rare.png
Item Protection Jelly 002.png
Frame Item Normal.png
Tier(#) Quantity
0 → 3 1 0 0
3 → 5 2 0 0
5 → ? 3 1 11

Unique[edit]

Level Materials
40
(Sea Dragon Set)
Essence of Life.png
Frame Item Epic.png
Average Diamond.png
Frame Item Rare.png
Item Protection Jelly 002.png
Frame Item Normal.png
Tier(#) Quantity
0 → 3 1 0 0
3 → 6 2 0 0
6 → ? 3 1 11