From Dragon Nest Wiki
|Breaking Point||Passive||When an attack lands on the enemy, the enemy's super armor state is undone at a set rate and the attack deals a critical damage.||Calamity Crush Level 1||45|
|Flying Swing +||Passive||Strengthens Flying Swing skill to deal additional shockwave damage to 5m range after the first attack.||Flying Swing Level 6||48|
|Maelstrom Howl||Active||Sucks the energy from the surrounding and explodes the energy to deal great damage to the surrounding enemies.||Breaking Point Level 1||50|
|Punishing Swing +||Passive||Strengthens Punishing Swing, increasing damage and the bomb's explosion AoE size. Also enchants the attack with Fire element and inflicts burn damage.|| Punishing Swing Level 1
Flying Swing + Level 1
|Bombs Away +||Passive||Strengthens Bombs Away, increasing damage and the explosion AoE size. Also adds a line of shockwave between the Destroyer and the explosion area that sucks enemies into the explosion area.||Bombs Away Level 1||60|
- Note: All skills require 65 SP in the Mercenary tree.