Alchemist
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Description
Gender: Female
One of the job advancements of Tinkerer.
The Alchemist's play style revolves around the production and consumption of Phantoms (Bubbles in US version). Phantoms are a self-buff that stacks to 10. The Phantoms are generated by the use of certain Alchemist skills and consumed by the use of others, such as summons and buffs.
All spells that produce Phantoms generate 1 Phantom. Spells that consume Phantoms will be stronger or have different effects when more Phantoms are used. These spells will always consume the maximum number of Phantoms at the time of casting. Certain spells has a minimum Phantom cost.
Features:
- Fire, Ice, and Dark spells
- Support via healing and buffs
- A unique Alchemy Phantom system that governs the use of spells
Alchemist Weapons:
Primary Weapon(s): Bubble Blaster
Auxiliary Weapon(s): Powerglove
Alchemist Skills
Sub-Classes
Adept
Adept specializes in elemental attack, and her skills are connected with fire and frost.
Physician
Physician specializes in poison and healing, and she can play as healing and supportive role in a party.
Job Advancement
Tips:
| • CLASSES • | |||||||||
Warrior ↙ ↘ |
Archer ↙ ↘ |
Sorceress ↙ ↘ |
Cleric ↙ ↘ |
Tinkerer ↙ ↘ | |||||
Swordsman ↓ |
Mercenary ↓ |
Sharpshooter ↓ |
Acrobat ↓ |
Mystic ↓ |
Elementalist ↓ |
Paladin ↓ |
Priest ↓ |
Engineer ↓ |
Alchemist ↓ |
Gladiator |
Barbarian |
Warden |
Tempest |
War Mage |
Pyromancer |
Crusader |
Inquisitor |
Gear Master |
Adept |
Lunar Knight |
Destroyer |
Sniper |
Windwalker |
Chaos Mage |
Ice Witch |
Guardian |
Saint |
Shooting Star |
Physician |




















